Penalty pieces you get when you crash the deck or cannot play a Misssion Card. They are worth -6 points.
The gameboard is balanced on a rubber ball fulcrum. Pieces that fall into the catch tray can be strategically traded.
Precision calibrated pawns that indicate their weight and value. Stack 'em, trade 'em, spread 'em out or hang 'em off the edge.
An abstract game that combines
strategy & tactics with skill & intuition.
They are pieces you win when you reach the Atmosphere Ring. They can be stacked between pawns to block them from adding together. They are worth 2 points.
They are pieces you win when you reach the Atmosphere Ring. Use them strategically to counterbalance the game deck. They are worth 2 points.
Arrange them face down and choose one to determine the value of pawns to play onto the gameboard.
Cards needed to activate the Play Again Zones. They are worth 1 point.
A tool to use for those delicate risky moves.