Penalty pieces you get when you crash the deck or have to abort a mission.
4 Different concentric zones of increasing risk & reward to deploy your ships onto.
The game deck is balanced on a rubber ball fulcrum. Ships that fall into the catch tray can be traded to your advantage.
A device used for dangerous missions.
A balancing game that combines
strategy & tactics with skill & intuition.
Reach the Milky Way to obtain an Anti-Matter Device. It can be stacked onto a spaceship to reduce it's value to "0".
Calibrated pawns that indicate their weight and value. Get rid of 'em, stack 'em or trade 'em strategically to win.
Deploy your Spaceship into an orbit to own a deed and take control of a Planet.
Reach the Milky Way to capture an Anti-Gravity Device. Use them to counterbalance the game deck to your advantage.
Randomly choose a Mission to determine the value of Ships you must deploy onto the game deck.